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c0d3h4x0r's spaceApril 09 CompuTrace/"LoJack" for laptops: rcpnetp.exe, rpcnetp.dll, autochk.exeSo there's this "security" software built into the BIOS of many laptops called CompuTrace. It is sorta like "LoJack" for laptops. If your laptop is ever stolen, CompuTrace can "phone home" to notify a server where your laptop is. It is written by a company called Absolute Software and then provided to laptop manufacturers so they can include it in the BIOSes they supply for their laptops. If you have one of these laptops, then you have this software in your BIOS and there is no way for you to remove it.
CompuTrace is at least partially a rootkit. Absolute designed it that way intentionally so that a thief cannot remove the software by formatting the disk or reflashing the BIOS. The problem is that rootkits can cause all kinds of other horrible problems for you, the user.
The CompuTrace rootkit in your BIOS will write the following files (and possibly others) to your Windows filesystem:
c:\windows\system32\rpcnetp.exe
c:\windows\system32\rpcnetp.dll
The rootkit will also hijack the AUTOCHK.EXE process that normally runs during Windows boot, and instead run its own code.
One issue this rootkit may cause: chkdsk may not run during boot like it is supposed to.
December 30 ZSNES "support" forumsIf you need help with ZSNES, or would like to report a bug with it, don't even bother using the ZSNES forums. The only "support" you will get for your efforts is an unfair and childish unprovoked flaming -- from the administrators and moderators, no less! As far as I've been able to tell, the only reason the ZSNES forums even exist is so that the ZSNES developers have someplace where they can pretend to be big bullies instead of the socially-inept nerds they really are.
December 22 Xbox360 D-pad: design flaws and fixSummary Like many gamers, I have major complaints about the D-pad on Microsoft's Xbox360 wireless controllers:
The D-pad is a necessity for playing certain types of fast-action games. Usually these are ports or remakes of old games that were designed before analog thumbsticks existed. Examples of such games include Street Fighter II, Street Fighter IV, MegaMan 9, and PacMan C.E. You can also use the xbox360 wireless controllers with a PC (via the Xbox 360 Wireless Gaming Receiver for Windows) for playing classic video games using emulators like ZSNES or MAME. These games only understand eight possible directions (up/down/left/right/upper-right/upper-left/lower-right/lower-left), and they only understand if a direction is "pushed" or "not pushed" (no understanding of how far or hard you push a given direction). Although you can use an analog thumbstick to play these games, it makes for a very frustrating gaming experience. An analog thumbstick has a wide range of motion (which makes it slower for switching directions) and can move in any possible direction (which means you can't tell by feel when you are accurately pushing in one of the eight exact directions the game knows about). I researched the xbox360 D-pad problem online, and I found and tried various instructions and YouTube videos that suggested doing various things to the controller. While some of them helped somewhat, none of them completely solved all the problems I was having. So I investigated these problems myself until I understood their real causes. Then through some trial and error, I devised the fix I will present in this article. If you grind the inner rim larger as per those other instructions, and then you also apply the fix presented here, your D-pad will finally work the way it should. I have applied this fix to all four of my xbox360 wireless controllers and it has drastically improved the D-pad on all of them. Disclaimer I'm posting this do-it-yourself guide as a public service to gamers everywhere. You use ths information at your own risk. Taking your controller apart will void its warranty. I am not your free personal technical support specialist, so while you are welcome to leave comments here or e-mail me to ask for clarification or help, don't expect that I will necessarily respond, because I am busy and I don't owe you anything. Although I work for Microsoft, the problems, analysis, instructions, and opinions provided here are my own and are in no way endorsed or acknowledged by Microsoft. Materials and tools list You will need all of the following materials and tools:
Pictures of some of the tools: Step 1: Take apart the controller The controller is held together by special Torx security screws (star shape with a center post), size "T8". You can buy a matching security Torx screwdriver online if you want, but you don't really need to. All you really need is a standard set of jeweler's flat-head screwdrivers in slightly different sizes. One of the flat-head screwdrivers will fit perfectly inside the head of the Torx screw like this: If the center post inside the Torx head breaks off, don't panic, just use a slightly larger flat-head screwdriver, like this: Here are all the screws you will need to remove to get the controller apart. Notice that one of them is hidden underneath the barcode sticker, so you will need to peel the sticker off or poke a hole through it. Once you have removed all the screws and carefully pulled the controller apart, you will need to disassemble the grey plastic D-pad by removing the two silver screws that hold it together and then gently squeezing the two plastic tabs to release the pieces. Step 2: Understanding and fixing the first design defect The top piece of the grey plastic D-pad sits inside a circular well on the front surface of the controller. This well is not spacious enough to allow the D-pad to rock far enough to reliably trigger the buttons inside. To fix this, with the controller disassembled and the grey D-pad assembly taken out, grind the wall of the well out some using the Dremmel and the high-speed cutting bit. You don't need to grind out very much -- maybe just about a sixteenth of an inch (or about 1mm for you metric folks.) Be careful not to cut downward through the bottom of the well or to cut away so much material that the well breaks off. Just grind enough to give the D-pad assembly breathing room to move. You've ground away enough when you can push the D-pad in any direction and still have a very small space between the grey plastic piece and the wall of the well. Step 3: Clean all contact surfaces The D-pad and controller buttons all work the same way: conductive "nubs" on the underside of rubber pads press against the graphite contact points on the circuit board to connect the switch. Unfortunately the manufacturing quality on these things is inconsistent. It is common for your new controller to already have crud all over the contact surfaces, preventing a good connection from being made. For example, there was some unidentifiable white goo all over some of my controller's contact surfaces (I've circled the blobs of goo in red in the photos): Cleaning the contacts is a four-step process:
Now that all the contacts are nice and clean, they will make much better contact: Step 4: Understanding the second design defect Remember the two grey plastic pieces of the D-pad that you took apart by removing two silver screws? The bottom half of that grey plastic assembly is poorly designed. The D-pad operates like a see-saw: it stands on a center post, and when you press a direction, you are actually tilting it a little bit. Its flat undersurface does not press down evenly on the rubber nubs. Instead, it only pushes down the outside edge of each nub. Here's a picture of me pressing left on the D-pad assembly so you can see how it tilts: It's tough to see exactly what's happening here unless you place the assembly onto a flat clear surface and operate it while looking at the contact points from underneath. Here's a picture (looking through a clear plastic piece from underneath) of me pressing the D-pad assembly to the left: You can't see it too well in this photo, but only the outside edge of the left nub is actually touching the clear surface, because the nub itself is being titled. This is the main reason the D-pad does not work reliably. Making matters worse, the undersurface of the grey plastic piece is not a solid surface. Instead, it is comprised of protruding rails that are responsible for pushing each rubber nub. These rails only press the outer edges of each nub rather than its center. Together, these two design defects mean that the rubber nubs don't get pressed solidly or evenly against the circuitboard, preventing reliable contact from being made. Step 5: Remove the protruding rails Carefully use the utility knife to cut the protruding rails off the bottom of the D-pad assembly, like this: Step 6: Create two plastic washers This is the trickiest part of the project. It requires precision and patience. It is important to do a very precise job, so take your time and sweat the details. We are going to recreate the bottom undersurface of the D-pad assembly so that it is solid and has a little bit of a stair-step. The step will push the inner part of each nub a little extra amount, so that each nub will press down more evenly. To accomplish this, we will create and stack two plastic washers of exactly the right thicknesses and size. Here are the plastic washers we are going to create:
First, cut out a rough 2-inch circle (doesn't have to be perfect, just guesstimate the size and shape) of each type of plastic. This will give you smaller raw pieces that will be easier to work with and cut precisely later. Next we need to thicken up each piece of plastic a bit by sticking on layers of packaging tape. Peel off a 2-inch piece of the packaging tape and stick it carefully to one side of the thick plastic circle you cut out of the bowl lid. Be careful not to get any air bubbles or wrinkles in the tape as you apply it. Then peel off another 2-inch piece of packaging tape and stick it to the opposite side of the same piece of plastic. Finally, peel off another 2-inch piece of the packaging tape and stick it carefully to one side of the thin plastic circle you cut ouf of the overhead transparency film. Now we are ready to make the center hole in each washer. Using the hole punch, create a hole located roughly (again, just guesstimate, it doesn't have to be perfect) in the center of each plastic circle. Unfortunately we need a hole a little bigger than a standard hole punch will create. We need the hole to be about 0.25-inch diameter so it will fit completely over the center post on the bottom of the grey D-pad piece. Carefully use the hole punch to nibble away the edges of the hole to slightly enlarge it to the needed size. Try to keep the hole as perfectly circular-shaped as possible when you do this. Test-fit each piece of plastic over the grey piece's center post to make sure you've got it right. It should fit just a little bit loose -- enough that you can easily "spin" the post in the hole, but not so loose that the post can shift around in the hole. If the fit is too tight, it will make your D-pad feel too stiff later. Now it's time to exactly cut the washers out.. The thick plastic washer needs to be almost (but not quite) the same diameter as the bottom piece of the plastic D-pad assembly. Just stick the center post through the hole you already created, and trace around the edge with the fine-point Sharpie marker. Then use your scissors to cut out the washer using that line as your guide. When you cut, you want to cut just inside the line, so that you end up with a washer that is just slightly smaller than the grey piece itself. Test-fit the washer by putting it over the center post and making sure it does not extend past the edge of the grey piece anyplace. If it does, carefully trim the edge of the washer with the scissors to get it down to the right size. The thin washer needs to be the same diameter as a U.S. quarter (25-cent coin). It just conveniently happens to be the right size. The idea is that the thin washer is out "stair step" that will push down on only the inner half of the rubber nubs to give them a little extra push. In this picture, I'm using a nickel (U.S. 5-cent coin) to demonstrate the basic idea. But in my trial and error I have found that a quarter (which is slightly larger diameter) works better, so make sure you use a quarter. To make sure your center hole actually gets centered, put the quarter under the plastic and visually center the hole over it. Then just trace the outer edge of the quarter using your Sharpie pen. This time, cut along the outside of the line you traced, so that the washer turns out slightly larger than the actual quarter. Here are photos of me placing the transparency film over a nickel and tracing its outline. Again, in my experience a quarter works better than a nickel, so make sure you are using a quarter.
Step 7: Reassemble the controller using the washers Reassemble the D-pad assembly into the front face of the controller. Don't forget to put the two silver screws back in. Place the large thick plastic washer over the center post. Then place the small thin washer over the center post. Here's what it should look like with the washers stacked: Double-check that both washers fit loosely (but not too loose) over the center post and into the well around the D-pad assembly. If the washers are too tight around the center post, or the outside edge of the large washer rubs against the inside of the well, the D-pad will feel stiff later and won't work properly. Now carefully reassemble the rest of the controller. First, put all the buttons and rubber nub pads back into place. Then put the circuit board (and the vibration motors) back into place. The circuit board should gently snap into place tighly over all the controls. Try not to bump the D-pad assembly or washers out of place as you stack the circuit board back into place. Then put the back cover on. This can be a bit tricky, but it helps if you put the holes over the triggers first, and then then gently push in on the metal battery terminals as you slide the back cover on. Pick up the controller with both hands, gently squeezing it to keep everything held together, and inspect around the seams to make sure everything is fitting together nicely before screwing it all back together. Step 8: Try it out Make sure you have already completely screwed the back half of the controller on using all the screws before you test things out. The screws squeeze everything together tightly inside the controller. Without the screws in place, the insides will be looser and there will be too much slack inside the D-pad assembly for a fair test. You should notice a major improvement in the D-pad right away as you play old-school 2D action games with it. Try it on Street Fighter 2 or PacMan C.E. (demos of both are available for free on the Live Arcade). You should be able to hit all directions easily and reliably, without feeling like you have to pressing very hard. It should feel a little bit "clicky" rather than mushy. You should also still feel the rocking/tilting motion of the D-pad that indicates the center post is preventing you from pressing opposing directions (up/down or left/right) simultaneously. Step 9: Troubleshooting If you are having problems, there are a couple possibilities. Maybe you didn't reassemble the controller correctly. It's very important that all pieces get seated properly and everything get "sandwiched" back together seamlessly like it was before you took it apart. This can be delicate work but it's important to get right. Or, if you've ruled that out, maybe you need to adjust the thickness of the two washers by adding/removing packaging tape. After all, not all butter bowl lids, transparency films, or xbox360 controllers are exactly the same, so you may need to use more or fewer layers of tape than what worked for me. If you are not able to hit diagonals reliably, or certain directions still seem to occasionally not register, that means the large washer needs to be thicker. If your D-pad now feels like it doesn't rock around the center post properly, or feels stiff, that means the small washer needs to be thinner. Conclusion I would like to hear feedback on these instructions! If you try them out, please leave me a comment and let me (and others) know about your experience. The hardest part of this project is making the plastic washers, so if you come up with a better/easier way to make them, or if you find an online seller of nylon/teflon washers that happen to be exactly the right size and thickness, please let me know.
September 24 The right way to solve the current financial crisisThe government is trying to rush through a proposal to use $700 billion of taxpayer's money to pay for all the bad debt run up by big Wall Street financial companies. This plan would effectively dilute the pain of that debt by spreading it over the entire population over a longer time period. Fundamentally, it's unethical to ask people who had nothing to do with causing this mess to foot the bill for cleaning it up.
Okay, it's easy for me to complain, so what do I suggest instead? Make the folks who are truly at fault pay for it.
I'm not talking about the executives of those big Wall Street companies. They were doing what any good participant in an unrestricted market is supposed to do: maximize profits through any legal means possible. Their behavior was a natural and direct result of the rules of the system.
Nor am I talking about the everyday people who took out ludicrous subprime loans to buy more house than they could afford. Again, their behavior was a natural and direct result of the rules of the system. Make predatory lending easily available to folks, and pretty soon house prices go up since people can get approved for bigger loans, and then everyone has to take out bigger loans to afford the houses. That housing bubble was the natural and direct result of people following the rules of the system.
No, the people truly at fault are the government officials who many years ago approved relaxing the regulations that would have prevented all this. They took bribes (lobbying) by big corporations to loosen the regulations. Those are the folks who ought to be sent the bill for the bailout. They ought to be thrown in prison and forced to pay off the debt.
And to prevent this kind of thing from happening again, we desperately need to outlaw lobbying.
February 08 Windows Wish List, Part 519. Provide an option in Windows Explorer to NOT auto-sort new files
In Windows XP, if you sorted files in a folder by name, and then you performed a task (such as unzipping a .ZIP file in that folder) that resulted in new files being created in the same folder, all the new files would automatically appear at the bottom of the view, making it easy to identify and manipulate just the new files. But in Windows Vista, the same sort and actions result in the view auto-sorting the new files into their alphanumeric positions in the view, making it impossible to see and manipulate just the new files without having to go change the sort order to sort by date. Please provide an option in Windows Explorer to NOT auto-sort new files, to match the old convenient Windows XP behavior that everyone is used to.
20. Redesign Windows Explorer so that no show-stopping messages interrupt batch operations
In Windows XP, if you initiate a copy or move of a bunch of files and then walk away from the computer, the operation will probably not be done when you come back. Instead, you are likely to see some kind of show-stopping pedantic warning or confirmation dialog that stopped the process midway through the batch. Please redesign Windows Explorer to perform all such checks and issue all such dialogs up-front, before the copy process begins, rather than bringing them up midway through the operation. Or even better, also provide an option in Windows Explorer to turn off such dialogs and instead "always overwrite" or "always say yes". That way the user can queue up a lengthy operation and go away from the computer while it works with the confidence that when they come back it will have succeeded.
21. Lock the mouse to only the monitor(s) that are displaying full-screen DirectX or Direct3D content
In Windows XP, if you have multiple monitors configured, and then you launch a full-screen DirectX or Direct3D game on the primary monitor, you can still move the mouse cursor off the primary monitor and onto one of the other monitors. If you then click a mouse button, it causes the desktop to focus, which rips you out of the game and forces the game to minimize to the taskbar. This is particularly obnoxious when you're playing a full-screen game that utilizes the mouse, because the odds are high of the player accidentally moving the mouse just beyond the edge of the screen and clicking. This problem is so bad that other programs (such as "MouseJail") have been written by and for gamers to "trap" the mouse onto the primary monitor to work around the problem. That's ridiculous -- the OS should perform that job automatically to prevent this issue from happening.
22. Make the whole concept of user accounts and security more obvious and intuitive
Most casual computer users don't even understand the concept of user accounts. They don't even understand that when they are at the desktop, they are "logged in", and they don't understand what "logged in" means. Now that Vista has implemented proper user-account-based security, users get even more confused. How can they possibly understand why some things require running as "an administrative user account" when they don't even know what a user account is?
Windows needs to do a better job of explaining the whole concept of user accounts to users and making them more aware of how they work. For example, a person should never be able to use the computer without choosing their user account and logging in -- no more "autologin" to relieve users of that task. This will also go a long way toward addressing the problem of users forgetting their passwords, because the more frequently they are forced to use their password, the better they will remember it.
The login screen should have some explanatory text that explains what a "user account" is and what "logging in" is, and why they are necessary. And once the user is logged in and at the desktop, the taskbar really needs an ever-present indicator explicitly explaining something to the effect of, "You are logged in as DOMAIN/username," so that users understand that whenever they are at the desktop, they are logged in.
23. Internet Explorer tabbing drag-and-drop
I want the ability to drag a tab from one IE window to another IE window. I should also be able to drag a tab from inside IE to a web shortcut on my desktop, or into any other text control as a URL.
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Here's some tracker software I've found that appears to work solidly under Windows XP.
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